<?xml version="1.0"?>
<doc>
    <assembly>
        <name>PvGUIDotNet</name>
    </assembly>
    <members>
        <member name="F:PvGUIDotNet.ErrorControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.ErrorControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.ErrorControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.BrowserControl.listView_Scroll(System.Object,System.EventArgs)">
            <summary>
            Scroll event handler
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="F:PvGUIDotNet.BrowserControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.BrowserControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.BrowserControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:PvGUIDotNet.PvGenBrowserRefreshType">
            <summary>
            How a GenICam browser refreshes its parameters.
            </summary>
        </member>
        <member name="F:PvGUIDotNet.PvGenBrowserRefreshType.Polling">
            <summary>
            The GenApi feature timeout polling mechanism is used.
            </summary>
        </member>
        <member name="F:PvGUIDotNet.PvGenBrowserRefreshType.Auto">
            <summary>
            All features are periodically polled in round-robin fashion.
            </summary>
        </member>
        <member name="F:PvGUIDotNet.PvGenBrowserRefreshType.Manual">
            <summary>
            Refresh is handled either using the Refresh GUI button or the Refresh API call.
            </summary>
        </member>
        <member name="F:PvGUIDotNet.BrowserOptions.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.BrowserOptions.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.BrowserOptions.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:PvGUIDotNet.SelectFromIPForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.SelectFromIPForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.SelectFromIPForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:PvGUIDotNet.PvCameraBridgeManagerForm">
            <summary>
            UI used to managed camera bridges for all the serial ports of a GigE Vision
            or USB3 Vision frame grabber.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.#ctor">
            <summary>
            Constructor.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.Dispose(System.Boolean)">
            <summary>
            Dispose method which can be explicitly call to release held resources.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvCameraBridgeManagerForm.Device">
            <summary>
            GigE Vision or USB3 Vision frame grabber device the camera(s) are attached to.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvCameraBridgeManagerForm.Stream">
            <summary>
            Stream used to receive images from the camera
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvCameraBridgeManagerForm.BridgeCount">
            <summary>
            How many bridges are currently managed for the assigned device controller.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.PvCameraBridgeManagerForm_Load(System.Object,System.EventArgs)">
            <summary>
            Form load handler.
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.FreeBridges">
            <summary>
            Frees the bridges map properly
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.PopulateBridges">
            <summary>
            Populates the brige map with available ports
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvCameraBridgeManagerForm.SelectedBridge">
            <summary>
            Returns the current active bridge - or NULL
            </summary>
            <returns></returns>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.LoadBridge(PvGUIDotNet.CameraBridge)">
            <summary>
            Loads a bridge to the UI
            </summary>
            <param name="aBridge"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.LoadCLPTemplates(PvGUIDotNet.CameraBridge)">
            <summary>
            Load CLProtocol options in the combo box
            </summary>
            <param name="aBridge"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.LoadGenCPXMLs(PvGUIDotNet.CameraBridge)">
            <summary>
            Load GenCP XML IDs in the combo box
            </summary>
            <param name="aBridge"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.FillPortCombo">
            <summary>
            Fills the port combo box with available ports
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.FillSourceCombo">
            <summary>
            Fills the source combo box with all available sources
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.ChangeBridgeType(PvDotNet.PvCameraBridgeType)">
            <summary>
            Changes the bridge type for the selected port
            </summary>
            <param name="aType"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.UpdateStatistics">
            <summary>
            Updates the bridge statistics
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.EnableInterface">
            <summary>
            Syncs the state of the UI
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.ResetUI">
            <summary>
            Resets the user interface
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.SaveState(PvDotNet.PvConfigurationWriter)">
            <summary>
            Save manager's state
            </summary>
            <param name="aWriter">Configuration writer the configuration is written to.</param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.LoadState(PvDotNet.PvConfigurationReader,System.Collections.Generic.List{System.String})">
            <summary>
            Loads manager's state from persistence information
            </summary>
            <param name="aReader">Configuration the persistence data is retrieved from.</param>
            <param name="aErrors">List of errors compiled when loading from persistence.</param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.Recover">
            <summary>
            Completes a recovery (reconnection) operation based on the manager's configuration
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.radioButton_Click(System.Object,System.EventArgs)">
            <summary>
            Radio button clicked handler
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.portComboBox_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            Port combo changed
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.clpTemplateComboBox_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            CLP option combo changed
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.clpXMLComboBox_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            CLP XML combo changed
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.genCPXMLComboBox_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            GenCP XML combo
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.sourceComboBox_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            Source combo box change handler.
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.pcfPathButton_Click(System.Object,System.EventArgs)">
            <summary>
            PCF path button: select PCF file location
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.pcfLoadButton_Click(System.Object,System.EventArgs)">
            <summary>
            PCF load button
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.clpProbeButton_Click(System.Object,System.EventArgs)">
            <summary>
            CLP probe button
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.clpConnectButton_Click(System.Object,System.EventArgs)">
            <summary>
            CLP load button
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.genCPConnectButton_Click(System.Object,System.EventArgs)">
            <summary>
            GenCP load button
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.statsResetButton_Click(System.Object,System.EventArgs)">
            <summary>
            Reset statistics button
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.syncCheckBox_Click(System.Object,System.EventArgs)">
            <summary>
            Parameters sync check box click handler.
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.timer_Tick(System.Object,System.EventArgs)">
            <summary>
            Timer message handler
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.GetBridgePort(System.Int32)">
            <summary>
            Returns the port used by one of the managed bridge
            </summary>
            <param name="aIndex">The bridge index.</param>
            <returns>The bridge port.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.GetBridge(System.Int32)">
            <summary>
            Returns one of the managed bridges
            </summary>
            <param name="aIndex">The bridge index.</param>
            <returns>The bridge.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.SyncBridges">
            <summary>
            Sync our bridge structs vs the real bridge status
            </summary>
            <remarks>
            It is possible that the bridge status is modified when the dialog is not visible.
            Here we are making sure that the bridge array elements are in sync with the
            real camera bridge.
            </remarks>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.GetNiceCLPTemplate(System.String)">
            <summary>
            Turns the very informative but cryptic CLProtocol option into something users can relate to
            </summary>
            <param name="aTemplate"></param>
            <returns></returns>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.GetNiceCLPCameraID(System.String)">
            <summary>
            Turns the very informative but cryptic camera ID into something users can relate to
            </summary>
            <param name="aCameraID"></param>
            <returns></returns>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.GetNiceCLPXMLID(System.String)">
            <summary>
            Turns the very informative but cryptic CLProtocol XML ID into something users can relate to
            </summary>
            <param name="aXMLID"></param>
            <returns></returns>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.GetNiceGenCPXMLID(System.String)">
            <summary>
            Turns the very informative but cryptic GenCP XML ID into something users can relate to
            </summary>
            <param name="aXMLID"></param>
            <returns></returns>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.UpdateStatus(PvGUIDotNet.CameraBridge)">
            <summary>
            Updates the text status of a bridge
            </summary>
            <param name="aBridge"></param>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.PvCameraBridgeManagerForm_FormClosing(System.Object,System.Windows.Forms.FormClosingEventArgs)">
            <summary>
            If non modal and user closing, just hide - don't close just yet
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="F:PvGUIDotNet.PvCameraBridgeManagerForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvCameraBridgeManagerForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:PvGUIDotNet.PvIPAddressEdit">
            <summary>
            Control used to edit IP addresses.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvIPAddressEdit.#ctor">
            <summary>
            Constructor.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvIPAddressEdit.Clear">
            <summary>
            Clears the content of the control.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvIPAddressEdit.IsValid">
            <summary>
            Evaluates to true when the IP address is valid.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvIPAddressEdit.IsFilled">
            <summary>
            Evaluates to true if all 4 components of the IP address are present.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvIPAddressEdit.AddressText">
            <summary>
            Returns a string representing the IP address.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvIPAddressEdit.AddressUInt32">
            <summary>
            Returns the IP address as an integer
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvIPAddressEdit.Focus(System.Int32)">
            <summary>
            Sets the focus on a specific octet of the IP address.
            </summary>
            <param name="aComponent">Octet of IP address to focus on</param>
        </member>
        <member name="F:PvGUIDotNet.PvIPAddressEdit.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvIPAddressEdit.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.PvIPAddressEdit.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:PvGUIDotNet.IPConfigurationForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.IPConfigurationForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.IPConfigurationForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:PvGUIDotNet.PvNetworkUtils">
            <summary>
            Utilities to manipulate IP and MAC addresses.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvNetworkUtils.MACStrToQuad(System.String)">
            <summary>
            Converts a MAC string to integer. ':' and '-' separators are allowed.
            Throws an exception if the string is not a valid MAC address.
            </summary>
            <param name="aString">MAC string.</param>
            <returns>MAC address as an integer.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvNetworkUtils.IPStrToDWORD(System.String)">
            <summary>
            Converts an IP address string to an integer.
            Throws an exception if the string is not a valid IP address.
            </summary>
            <param name="aString">IP address as a string.</param>
            <returns>IP address as an integer.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvNetworkUtils.MACQuadToStr(System.Int64)">
            <summary>
            Converts a integer representing a MAC address to a string.
            </summary>
            <param name="aValue">MAC address as an integer.</param>
            <returns>MAC address as a string.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvNetworkUtils.IPDWORDToStr(System.UInt32)">
            <summary>
            Converts an integer representing an IP address to a string.
            </summary>
            <param name="aValue">IP address as an integer.</param>
            <returns>IP address as a string.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvNetworkUtils.GetSubnet(System.String,System.String)">
            <summary>
            From an IP address and a subnet mask (strings) returns the active subnet.
            </summary>
            <param name="aIP">IP address as a string.</param>
            <param name="aSubnetMask">Subnet mask as a string.</param>
            <returns>Subnet as a string.</returns>
        </member>
        <member name="T:PvGUIDotNet.Properties.Resources">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.Properties.Resources.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.Properties.Resources.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="T:PvGUIDotNet.PvDeviceFinderForm">
            <summary>
            Form (usually displayed as modal) that can be used to detect and select
            a GigE Vision, USB3 Vision and Pleora Protocol devices on the network.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvDeviceFinderForm.#ctor">
            <summary>
            Constructor.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDeviceFinderForm.Selected">
            <summary>
            Selected device as a PvDeviceInfo reference. Null if no device was selected.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDeviceFinderForm.GEVVisible">
            <summary>
            If true, detected GigE Vision devices are displayed.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDeviceFinderForm.GEVSelectable">
            <summary>
            If true, detected GigE Vision can be selected.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDeviceFinderForm.PleoraProtocolVisible">
            <summary>
            If true, detected Pleora Protocol devices are displayed.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDeviceFinderForm.PleoraProtocolSelectable">
            <summary>
            If true, detected Pleora Protocol can be selected.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDeviceFinderForm.U3VVisible">
            <summary>
            If true, detected USB3 Vision devices are displayed.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDeviceFinderForm.U3VSelectable">
            <summary>
            If true, detected USB3 Vision devices can be selected.
            </summary>
        </member>
        <member name="F:PvGUIDotNet.PvDeviceFinderForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvDeviceFinderForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.PvDeviceFinderForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:PvGUIDotNet.PvDisplayControl">
            <summary>
            Display control used to view PvImage content. Can be embedded in a .NET
            form to view PvImage content.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvDisplayControl.#ctor">
            <summary>
            Constructor.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDisplayControl.TextOverlay">
            <summary>
            Sets the text overlay.
            </summary>
            <remarks>
            <para>The display is not immediately updated: the new text overlay is used with all Display 
            method calls until changed or reset.</para>
            <para>To clear the text overlay, set it to an empty string.</para>
            </remarks>
        </member>
        <member name="P:PvGUIDotNet.PvDisplayControl.TextOverlayColor">
            <summary>
            Color of the text overlay.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDisplayControl.TextOverlaySize">
            <summary>
            Text overlay font size.
            </summary>
            <remarks>
            <para>The size is native font size on MFC, Qt or .NET.</para>
            <para>A good way of managing the font size is to start with the default size and 
            increase or decrease it relatively:</para>
            <para>Make text size 50% of original: display.SetTextOverlaySize( display.GetTextOverlaySize()  / 2 );</para>
            <para>Make text size 200% of original: display.SetTextOverlaySize( display.GetTextOverlaySize() * 2 );</para>
            </remarks>
        </member>
        <member name="P:PvGUIDotNet.PvDisplayControl.TextOverlayOffsetX">
            <summary>
            X offset of the text overlay on the image in screen pixels.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvDisplayControl.TextOverlayOffsetY">
            <summary>
            Y offset of the text overlay on the image in screen pixels.
            </summary>
        </member>
        <member name="F:PvGUIDotNet.PvDisplayControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvDisplayControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.PvDisplayControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:PvGUIDotNet.PvMessageBox">
            <summary>
            Message box used to display PvError or PvException to the user.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvMessageBox.Show(PvDotNet.PvException)">
            <summary>
            Shows the content of a PvException in a dialog box.
            </summary>
            <param name="aException">Exception to display.</param>
            <returns>Message box DialogResult.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvMessageBox.Show(PvDotNet.PvException,System.String)">
            <summary>
            Shows content of a PvException and a custom message in a dialog box.
            </summary>
            <param name="aException">Exception to display.</param>
            <param name="aMessage">Custom message.</param>
            <returns>Message box DialogResult.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvMessageBox.Show(PvDotNet.PvException,System.String,System.String)">
            <summary>
            Shows content of a PvException and a custom message in a dialog box.
            </summary>
            <param name="aException">Exception to display.</param>
            <param name="aMessage">Custom message.</param>
            <param name="aCaption">Title of the message box.</param>
            <returns>Message box DialogResult.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvMessageBox.Show(PvDotNet.PvResult)">
            <summary>
            Shows content of a PvResult in a dialog box.
            </summary>
            <param name="aResult">Result to display.</param>
            <returns>Message box DialogResult.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvMessageBox.Show(PvDotNet.PvResult,System.String)">
            <summary>
            Shows content of a PvResult and a custom message in a dialog box.
            </summary>
            <param name="aResult">Result to display.</param>
            <param name="aMessage">Custom message.</param>
            <returns>Message box DialogResult.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvMessageBox.Show(PvDotNet.PvResult,System.String,System.String)">
            <summary>
            Shows content of a PvResult and a custom message in a dialog box.
            </summary>
            <param name="aResult">Result to display.</param>
            <param name="aMessage">Custom message.</param>
            <param name="aCaption">Title of the message box.</param>
            <returns>Message box DialogResult.</returns>
        </member>
        <member name="T:PvGUIDotNet.PvStatusControl">
            <summary>
            Simple text box displaying the current status of a display thread. Also 
            allows displaying warnings. An optional image saving form can be provided
            so that recording statuses are provided as well.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvStatusControl.#ctor">
            <summary>
            Constructor.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvStatusControl.Stream">
            <summary>
            Stream object attribute. Most statistics are retrieved from that stream object.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvStatusControl.DisplayThread">
            <summary>
            Display thread attribute. Optional. If provided some statistics (like display 
            frame rate) are retrieved from the displayed thread. 
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvStatusControl.Warning">
            <summary>
            Attribute allowing a custom warning to be added to the status control.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvStatusControl.BuffersReallocated">
            <summary>
            Attribute that can be set to true when buffers are reallocated. Allows
            displaying a message informing the user of that event.
            </summary>
        </member>
        <member name="F:PvGUIDotNet.PvStatusControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvStatusControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.PvStatusControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:PvGUIDotNet.PvGenBrowserControl">
            <summary>
            GenICam browser control. Can be used to embed the browser in a form. To use as a modal or modeless
            window, embed the control in one of your form control.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.#ctor">
            <summary>
            Contructor.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvGenBrowserControl.GenParameterArray">
            <summary>
            The GenICam parameter array the browser allows the user to interact with.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvGenBrowserControl.Visibility">
            <summary>
            Current visibility. Only features at or above that visibility level are displayed by the control.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvGenBrowserControl.RefreshType">
            <summary>
            Selects the refresh method used by the GenICam browser.
            </summary>
        </member>
        <member name="P:PvGUIDotNet.PvGenBrowserControl.CategoryFilter">
            <summary>
            List of categories to display. If empty (default) all categories are displayed.
            Subcategories are provided with their root category (or categories) split with backslashes.
            When a category is defined as part of the category filter, all its subcategories are
            also displayed. The category filter must be set before assigning the parameter array 
            as updating the filter does not trigger a rebuild of the tree.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.IsParameterDisplayed(PvDotNet.PvGenParameter)">
            <summary>
            Can be overridden to filter out some parameters from the browser.
            </summary>
            <param name="aParameter">GenICam parameter.</param>
            <returns>True to have the feature displayed, false to filter it out.</returns>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.RefreshBrowser">
            <summary>
            Refreshes the content of the browser.
            </summary>
            <remarks>
            <para>When in automatic or polling time mode, the browser refreshes itself autonomously. When
            in manual mode, refresh operations are triggered by the refresh button of the browser
            or they can be triggered with this method.</para>
            <para>This method refreshes the parameters of the browser but it is possible (and likely) that
            some parameter values are stored in the register cache of the parameter array.</para>
            <para>To refresh (invalidate) the register cache, call PvGenParameterArray::InvalidateCache. This
            should in turn cause all the parameters of the browser to be updated.</para>
            <para>This operation is performed in the the context of the user interface.</para>
            </remarks>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.EnableInterface">
            <summary>
            Syncs the enabled interface state
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.visibilityComboBox_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            Visibility combo box selection changed handler
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.propertiesButton_Click(System.Object,System.EventArgs)">
            <summary>
            Properties button is clicked handler, show properties form and re-configure
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.expandButton_Click(System.Object,System.EventArgs)">
            <summary>
            Expand button click handler: expand all categories
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.collapseButton_Click(System.Object,System.EventArgs)">
            <summary>
            Collapse button click handler: collapse all categories
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.SaveToPropertyList(System.Collections.Generic.List{PvDotNet.PvProperty})">
            <summary>
            Saves the content of the form to a property list.
            </summary>
            <param name="aPropertyList">Property list where the data is stored.</param>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.LoadFromPropertyList(System.Collections.Generic.List{PvDotNet.PvProperty})">
            <summary>
            Loads the content of the form from a property list.
            </summary>
            <param name="aPropertyList">Property list the data is read from.</param>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.refreshButton_Click(System.Object,System.EventArgs)">
            <summary>
            Refresh button handler. Perform a synchronous update on the whole tree.
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="F:PvGUIDotNet.PvGenBrowserControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:PvGUIDotNet.PvGenBrowserControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
    </members>
</doc>
